Tation the First

Male Elven Housekeeper

He is an adult elf with grey eyes (the left of which is glass), short curly light-brown hair, and golden skin.

Personality Traits: Tense, Personable, Impatient.

Alignment: neutral.

Born: 286 AC (Age 514)

Orientation: Hetrosexual

Home: Nimrnna's Magical Magic Trinkets Emporium

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Nimrnna the First

Mother: Edhwas the First (Deceased)

Father: Anthin the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 10 9 10 12
+2 +1

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +2

Abilities:

  • Fey Ancestry. Tation has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 8 gp "Mixology Magic" (Dog-eared) common By Webb Oldchest Korort Ebnint Cloudy Pandorane

The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "Smart dream" common By Lindava Bolgenose

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Nimrnna" engraved on the inside.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 Negotiable Lavish pebble of fortune uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 2 cp Money Pouch common Tation's money pouch. It has 2 cp in it. ¹⁄₁₆ lb.
2 Rusty nail common A rusty old nail.

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