Nimrnna's Magical Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Nimrnna the First
Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amardaoth | 4 | Female | Elf | She is an elf child with grey eyes, strawberry hair in a bun, and golden skin. | |
Angrodor the First | Shopkeep's Assistant | 151 | Male | Elf | He is an adult elf with brown eyes, long dark-brown hair with a fringe cut, a clean shaven face, and medium brown skin. |
Aredhweil the Second | Housekeeper | 419 | Female | Elf | She is an adult elf with blue eyes, blond hair in a pigtails, and light pink skin. |
Argonras | Housekeeper | 316 | Male | Elf | He is an adult elf with hazel eyes, very short dyed dark-brown hair, and medium brown skin. |
Galmoleg the Second | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and black skin. |
Iriminlor the First | Housekeeper | 445 | Male | Elf | He is an adult elf with brown eyes, long curly black hair, a clean shaven face, and medium brown skin. |
Nimrnna the First | Shopkeep | 480 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
Rindaien | Shopkeep's Apprentice | 90 | Female | Elf | She is an adolescent elf with grey eyes, long curly auburn hair, and light brown skin. |
Rindeel the Third | Housekeeper | 132 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a plait, and golden skin. |
Tation the First | Housekeeper | 514 | Male | Elf | He is an adult elf with grey eyes (the left of which is glass), short curly light-brown hair, and golden skin. |
Turgouil the Third | Shopkeep's Apprentice | 74 | Male | Elf | He is an adolescent elf with grey eyes, short dark-brown hair in a side parting, and light brown skin. |
Family Tree
- Nimrnna the First (♀/480) + Tation the First (♂/514/Nimrnna's husband)
- Iriminlor the First (♂/445/Nimrnna's brother in-law) + Aredhweil the Second (♀/419/Nimrnna's sister)
- Argonras (♂/316/Nimrnna's nephew)
- Angrodor the First (♂/151/Nimrnna's grandson in-law) + Rindeel the Third (♀/132/Nimrnna's granddaughter)
- Amardaoth (♀/4/Nimrnna's great-grand-child)
Items for sale
At this location, items are priced between 82% and 83% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Cold quill of knock | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The feather is cold to the touch. | |
1 | Negotiable | Cursed pebble of darkvision | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Disappearing crown of the chilling king | uncommon | A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away. | |
1 | Negotiable | Dull fireworks of melody | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. This firework seems boring somehow. | |
1 | 501 - 5,000 gp | Horn of blasting | rare | You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. | |
1 | Negotiable | Lucky darkness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. |
1 | Negotiable | Over-sized glove of quiet | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The glove is twice as large as an average glove. | |
1 | Negotiable | Robust shoe of life saving | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The shoe cannot be destroyed by non-magical means. | |
1 | Negotiable | Warm belt of reminiscing | uncommon | This leather belt is embossed with runes. When removed you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The belt is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.