Effie William

Female Human Veteran Adventurer

She is an adult human with grey eyes (the left of which is glass), long flowing strawberry hair, and light pink skin.

Personality Traits: Cautious, Tolerant, Evasive.

Alignment: chaotic evil.

She is a follower of Xor. (LE)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Watgrave

Mother: Rosamond William (Deceased)

Father: Lancelot William (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 7 10 11 12 10
+2 -1 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: chaotic evil

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Animal Handling +3, Intimidation +3

Abilities:

  • Action Surge. Once per day, Effie can take an additional action on their turn.
  • Multiattack. Effie attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 1 sp 6 cp Large copper ear hoops A pair of large copper hoop earrings.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 3 gp 1 sp 6 cp Money Pouch Effie's money pouch. It has 3 gp, 1 sp and 6 cp in it. ³⁄₁₆ lb.
1 Pocket lint Some pocket lint.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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