Effie William
Female Human Veteran Adventurer
She is an adult human with grey eyes (the left of which is glass), long flowing strawberry hair, and light pink skin.
Personality Traits: Cautious, Tolerant, Evasive.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Watgrave
Mother: Rosamond William (Deceased)
Father: Lancelot William (Deceased)
Siblings
- Llewelyn William - age 59 ♂
- Avelina Goodman - age 54 ♀
- Drusilla Herbert-William - age 51 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 7 | 10 | 11 | 12 | 10 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Animal Handling +3, Intimidation +3
Abilities:
- Action Surge. Once per day, Effie can take an additional action on their turn.
- Multiattack. Effie attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp | A solid gilded copper arm ring | A chorded gilded copper band, worn around the upper arm. | |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 1 sp 6 cp | Large copper ear hoops | A pair of large copper hoop earrings. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 3 gp 1 sp 6 cp | Money Pouch | Effie's money pouch. It has 3 gp, 1 sp and 6 cp in it. | ³⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |