Drusilla Herbert-William
Female Human Druid
She is an elderly human with brown eyes, grey hair in a ponytail, and black skin.
Personality Traits: Daring, Downbeat, Impatient.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: Keek's Quality Apothecary
Settlement: Port Watgrave
Spouse: Wydo Herbert-William (Deceased)
Mother: Rosamond William (Deceased)
Father: Lancelot William (Deceased)
Children
- Septimus William - age 24 ♂
Siblings
- Llewelyn William - age 59 ♂
- Avelina Goodman - age 54 ♀
- Effie William - age 39 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 7 | 10 | 9 | 12 | 10 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Nature +3, Survival +2
Abilities:
- Wild Shape. Drusilla can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Drusilla is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Wydo" engraved on the inside. | |
| 1 | Negotiable | Harpy figurehead of needy fortune | uncommon | A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 2 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 2 gp 9 sp 2 cp | Money Pouch | common | Drusilla's money pouch. It has 28 sp and 12 cp in it. | ¾ lb. |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |