Drusilla Herbert-William

Female Human Druid

She is an elderly human with brown eyes, grey hair in a ponytail, and black skin.

Personality Traits: Daring, Downbeat, Impatient.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Keek's Quality Apothecary

Settlement: Port Watgrave

Spouse: Wydo Herbert-William (Deceased)

Mother: Rosamond William (Deceased)

Father: Lancelot William (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 7 10 9 12 10
+1 -1 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Nature +3, Survival +2

Abilities:

  • Wild Shape. Drusilla can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Drusilla is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Wydo" engraved on the inside.
1 Negotiable Harpy figurehead of needy fortune uncommon A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 2 gp 9 sp 2 cp Money Pouch common Drusilla's money pouch. It has 28 sp and 12 cp in it. ¾ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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