Morris Williams

Male Human Veteran Adventurer

He is an adult human with amber eyes, scruffy blond hair, bushy sideburns, and light pink skin.

Personality Traits: Upbeat, Jovial, Pessimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: City of Meltford

Mother: Audrey Williams (Deceased)

Father: Wilfred Williams

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 11 10 8 8
+1 +1 -1 -1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Glaive. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Perception +3

Abilities:

  • Action Surge. Once per day, Morris can take an additional action on their turn.
  • Multiattack. Morris attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 20 gp Glaive A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 6 lbs.
1 Handkerchief A small square of cloth with Morris stitched in one corner.
1 2 gp 6 cp Money Pouch Morris' money pouch. It has 19 sp and 16 cp in it. ¾ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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