Miriam Springer

Female Human Bandit

She is an adult human with amber eyes, dark-brown hair in a bun, and medium brown skin.

Personality Traits: Reckless, Downbeat, Personable.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: City of Meltford

Mother: Wilhelmina Springer (Deceased)

Father: Wallace Springer (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 11 9 10

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Miriam can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Miriam knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 3 sp 8 cp Money Pouch Miriam's money pouch. It has 4 gp, 12 sp and 18 cp in it. ⅝ lb.
1 6 gp Street Map of The City of Meltford An accurate street map of The City of Meltford. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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