Betsy Smith
Female Human Press Letterer
She is an adult human with green eyes, long flowing dyed purple hair, and light brown skin.
Personality Traits: Tolerant, Serious.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: The City of Meltford Post Press
Settlement: City of Meltford
Spouse: Emlyn Smith
Mother: Selina Cochran
Father: Petrus Cochran
Children
- Selina Smith - age 3 ♀
- Marion Smith - age 2 ♂
Siblings
- Louisa Cochran - age 27 ♀
- Myrtle Cochran - age 11 ♀
- Margery Cochran - age 8 ♀
- Arabella Cochran - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 12 | 13 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The art of Sashimi" | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Emlyn" engraved on the inside. | |
| 1 | 1 gp 6 sp 2 cp | Money Pouch | common | Betsy's money pouch. It has 1 gp, 4 sp and 22 cp in it. | ½ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |