Ambrose Baron
Male Human Bard
He is an adult human with brown eyes, scruffy black hair, a big bushy beard, and medium brown skin.
Personality Traits: Impatient, Daring, Evasive.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Bard College
Settlement: City of Meltford
Mother: Arabella Baron
Father: Alwinus Baron
Siblings
- Marion Baron - age 29 ♂
- Novice Ysac Baron - age 26 ♂
- Emlyn Baron - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 8 | 12 | 9 | 13 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 28 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +4, Persuasion +4
Abilities:
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Ambrose can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Ambrose is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | "Songs that make you laugh" (Mint) |
By Edward Zephier Contains lyrics and musical notation for many comedic bard songs. Includes "Run away! Run away!", "Fleas" and "He's a pig". The book is in mint condition. |
5 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 15 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 25 gp | Dulcimer | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 10 lbs. |
| 1 | 4 sp | Large silver ear hoop | A large silver hoop earring. | |
| 1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 3 gp 5 sp 4 cp | Money Pouch | Ambrose's money pouch. It has 2 gp, 15 sp and 4 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |