Professor Mabil Bright

Female Human Wizard

She is an adult human with hazel eyes, long flowing dyed strawberry hair, and medium brown skin.

Personality Traits: Irritable, Mean.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Wizard University

Settlement: City of Meltford

Mother: Alice Bright

Father: Galefridus Bright

Siblings

Statistics

STRDEXCONWISINTCHR
12 9 8 12 8 9
+1 -1 +1 -1

ACHPPassive
Perception
Speed
10 10 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Medicine +3, History +1

Abilities:

  • Spellcasting. Mabil is a spellcaster. Her spellcasting ability is int (spell save DC 9, +1 to hit with spell attacks). Mabil can have 6 spells from her spellbook prepared. Her available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp Component pouch common A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 25 gp Holy water (flask) common As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 200 gp Mabil's Spellbook uncommon A spellbook containing 4 spells.
1st-level: 
3 lbs.
1 4 gp 4 sp 2 cp Money Pouch common Mabil's money pouch. It has 2 gp, 22 sp and 22 cp in it. ⅞ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.

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