Miriam Lindley
Female Tiefling Housekeeper
She is an adult tiefling with black eyes, short dyed brown hair, and wine-purple skin. She has small straight horns.
Personality Traits: Energetic, Responsible.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: City of Meltford
Spouse: Thaddaeus Lindley
Mother: Elenor Nicholas (Deceased)
Father: Clinton Nicholas (Deceased)
Children
- Obadiah Lindley the 2nd - age 2 ♂
Siblings
- Dollie Springer - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 8 | 9 | 14 |
| -2 | -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Abilities:
- Hellish Resistance. Miriam has resistance to fire damage.
- Infernal Legacy. Miriam knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp | Electrum necklace | A plain electrum necklace. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Thaddaeus" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 4 sp 6 cp | Money Pouch | Miriam's money pouch. It has 2 sp and 26 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |