Cordelia Donnarr

Female Elven Housekeeper

She is an adolescent elf with brown eyes, dark-brown hair in a plait, and medium brown skin.

Personality Traits: Optimistic, Downbeat, Unperturbed.

Alignment: neutral.

Born: 760 AC (Age 40)

Orientation: Hetrosexual

Home: Whitetuth's Patisserie

Settlement: City of Meltford

Spouse: Dáinis Donnarr

Mother: Galadain Whitetuth

Father: Earl Whitetuth

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 12 7 10 12 11
+1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +3

Abilities:

  • Fey Ancestry. Cordelia has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Fingeth's Book of Common Cursive" common By Fingeth

A calligraphers guide to the Common alphabet. When making a ability check using a Forgery Kit involving Common, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Spellships: 3 - The World of Tomorrow" common By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.
5 lbs.
1 2 cp Broom common A well used broom.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Dáinis" engraved on the inside.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 9 sp 5 cp Money Pouch common Cordelia's money pouch. It has 7 sp and 25 cp in it. ⅝ lb.
1 2 cp Soap common
1 Stale fish common A stale fish.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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