Jennie Steward

Female Human Housekeeper

She is an adult human with blue eyes, light-brown hair in a ponytail, and light pink skin.

Personality Traits: Tolerant, Responsible, Jovial.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Potato Field

Settlement: City of Meltford

Spouse: Percy Steward

Mother: Atheleys Perkins (Deceased)

Father: Gamel Perkins

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 11 11 10 9
-2

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 cp Bucket common 2 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Percy" engraved on the inside.
1 Handkerchief common A small square of cloth with Jennie stitched in one corner.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 2 gp 7 sp 4 cp Money Pouch common Jennie's money pouch. It has 25 sp and 24 cp in it. 1 lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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