Denise Oliver
Female Human
She is an elderly human with brown eyes, short curly dyed red hair, and medium brown skin.
Personality Traits: Irritable, Optimistic, Upbeat.
Alignment: neutral.
Born: 747 AC (Age 53)
Orientation: Bisexual
Home: Sparks' Residence
Settlement: City of Meltford
Spouse: Herbert Oliver
Mother: Lucretia Wills (Deceased)
Father: Chester Wills (Deceased)
Children
- Richeman Oliver - age 21 ♂
Siblings
- Christopher Marks - age 42 ♂
- Irving Wills - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 11 | 10 | 10 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Deception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Button | common | A loose purple button. | ||
| 1 | Negotiable | Disappearing purse of navigation | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Herbert" engraved on the inside. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 8 sp 5 cp | Money Pouch | common | Denise's money pouch. It has 28 sp and 5 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Watering Can | common | A metal watering can with a long spout. |