Florrie Brewer
Female Human Noble
She is an elderly human with brown eyes, scruffy silver hair, and medium brown skin.
Personality Traits: Introverted, Daring, Pessimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 746 AC (Age 54)
Orientation: Homosexual
Home: Brewer's Manor
Settlement: City of Meltford
Spouse: Olive Brewer (Deceased)
Mother: Fannie Brewer (Deceased)
Father: Rudolph Brewer (Deceased)
Siblings
- Arabella Baron - age 50 ♀
- Reuben Brewer - age 48 ♂
- Enoch Brewer - age 45 ♂
- Rose Burrel - age 42 ♀
- Lizzie Springer - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 7 | 9 | 8 | 9 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 10 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 2 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 30 gp | Crank-powered lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a crank and is only powered while the crank is being turned. |
|
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 16 gp 6 cp | Money Pouch | common | Florrie's money pouch. It has 15 gp, 8 sp and 26 cp in it. | 1 lb. |
| 1 | 60 gp | Platinum ear studs | common | A pair of platinum ear-studs. | |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the brewer family crest. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |