Bartholomew Pickett
Male Tiefling Poacher
He is an elderly tiefling with silver eyes, a bald head, a full beard, and plum skin. He has curled horns.
Personality Traits: Pessimistic, Shy, Mean.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: None
Settlement: Blackwick (immigrated from City of Meltford)
Mother: Lilian Pickett (Deceased)
Father: Jonah Pickett (Deceased)
Siblings
- Daniel Pickett - age 59 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 12 | 11 | 10 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +3, Stealth +2
Abilities:
- Hellish Resistance. Bartholomew has resistance to fire damage.
- Sneak Attack. Once per turn, Bartholomew can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Bartholomew knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
- Infernal Legacy. Bartholomew knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Copper signet ring | A copper band, shaped with flat section embossed with the pickett family crest. | |
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 9 sp 3 cp | Money Pouch | Bartholomew's money pouch. It has 3 gp, 8 sp and 13 cp in it. | ½ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |