Mona Walton
Female Human Housekeeper
She is an adult human with blue eyes, dyed strawberry hair in a pigtails, and olive skin.
Personality Traits: Irritable, Extroverted, Kind.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 776 AC (Age 24)
Orientation: Bisexual
Home: Wheat Field
Settlement: Faringthorpe (immigrated from Wymondheath)
Spouse: Sean Walton
Mother: Marianne Kenedy (Deceased)
Father: Bartholomew Kenedy (Deceased)
Children
- Nehemiah Walton the 2nd - age 1 ♂
Siblings
- Dionisia Whitgirdle - age 48 ♀
- Ysac Kenedy - age 43 ♂
- Charley Kenedy - age 40 ♂
- Brinley Kenedy - age 37 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 8 | 12 | 9 | 9 |
-2 | +1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 3 | 11 | 30 ft. |
Alignment: neutral evil
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3
Spoken Languages: Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Sean" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Vastra) | common | A holy symbol in the shape of a coin. | |
1 | 1 gp 7 sp 1 cp | Money Pouch | common | Mona's money pouch. It has 1 gp, 6 sp and 11 cp in it. | ⅜ lb. |
1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
1 | Old pipe | common | A filthy old clay pipe. | ||
1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |