Brinley Kenedy

Male Human Veteran Adventurer

He is an adult human with blue eyes, a light-brown quiff, a full beard, and light brown skin.

Personality Traits: Unperturbed, Mean, Honest.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Sedgtree (immigrated from Wymondheath)

Mother: Marianne Kenedy (Deceased)

Father: Bartholomew Kenedy (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 12 12 9 9
+2 +1 +1

ACHPPassive
Perception
Speed
16 44 11 30 ft.

Alignment: neutral evil

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, Acrobatics +3

Abilities:

  • Action Surge. Once per day, Brinley can take an additional action on their turn.
  • Multiattack. Brinley attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
2 Chewed gum A piece of chewed gum.
2 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 2 gp 8 sp 3 cp Money Pouch Brinley's money pouch. It has 28 sp and 3 cp in it. ⅝ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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