Alberic Lawrence-Benjamin

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with hazel eyes, a brown quiff, and medium brown skin.

Personality Traits: Tense, Daring.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Hampton-Hayville's Apothecary

Settlement: Scudworth

Mother: Malviaina Lawrence-Benjamin

Father: Folcoad Lawrence-Benjamin

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 10 12 9 12
+1 +1 +1 +1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +3, Arcana +2

Abilities:

  • Lucky. When Alberic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Alberic has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Alberic can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Alberic can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Alberic is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's Return to Fairyland" By Mr. K'ryn

An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 7 sp 1 cp Money Pouch Alberic's money pouch. It has 6 sp and 11 cp in it. ⁵⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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