Alberic Lawrence-Benjamin
Male Halfling Arch-Druid's Apprentice
He is an adolescent halfling with hazel eyes, a brown quiff, and medium brown skin.
Personality Traits: Tense, Daring.
Alignment: neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Hampton-Hayville's Apothecary
Settlement: Scudworth
Mother: Malviaina Lawrence-Benjamin
Father: Folcoad Lawrence-Benjamin
Siblings
- Amandala - age 34 ♀
- Gerdale Lawrence-Benjamin - age 29 ♀
- Ellara Heaplock-Beaver - age 23 ♀
- Rosaminsa Lawrence-Benjamin - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 10 | 12 | 9 | 12 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +3, Arcana +2
Abilities:
- Lucky. When Alberic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alberic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alberic can move through the space of any creature that is of a size larger than small.
- Wild Shape. Alberic can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Alberic is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Return to Fairyland" |
By Mr. K'ryn An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 7 sp 1 cp | Money Pouch | Alberic's money pouch. It has 6 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |