Hampton-Hayville's Apothecary

610 year old Longfoot construction, small sized

Location: Scudworth

Owned by: Isemato Primulael Indisil Hampton-Hayville

A small half-timbered house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Alberic Lawrence-Benjamin Arch-Druid's Apprentice 15 Male Halfling He is an adolescent halfling with hazel eyes, a brown quiff, and medium brown skin.
Isemato Primulael Indisil Hampton-Hayville Arch-Druid 122 Female Gnome She is an adult gnome with brown eyes (behind a pair of spectacles), short blue hair in a side parting, and medium brown skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 99% of their base value.

Available Price Value Item Rarity Description
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
7 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 87 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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