Sandre Sanderson
Male Human Arch-Druid
He is an elderly human with grey eyes, grey hair in a plait, a clean shaven face, and light brown skin.
Personality Traits: Responsible, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Sandre's Enchanted Apothecary
Settlement: Moroville
Spouse: Beryl Sanderson (Deceased)
Mother: Vera Buchanan-Sanderson (Deceased)
Father: Milot Buchanan-Sanderson (Deceased)
Children
- Allie Cissor - age 38 ♀
- Beulah Burgess - age 37 ♀
- Milot Sanderson - age 36 ♂
- Dollie Prescott - age 33 ♀
- Noah Sanderson - age 30 ♂
- Faith Sanderson - age 26 ♀
- Ezra Sanderson - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 9 | 11 | 10 | 7 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 32 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +3
Abilities:
- Wild Shape. Sandre can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Sandre is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Sandre's Enchanted Apothecary. | ||
| 1 | 12 gp 5 sp 4 cp | Garnet earring | A pewter earring, with a small garnet inset. | |
| 1 | Handkerchief | A small square of cloth with Sandre stitched in one corner. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 2 sp 4 cp | Money Pouch | Sandre's money pouch. It has 1 gp and 24 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |