Sandre's Enchanted Apothecary
399 year old Longfoot construction, small sized
Location: Moroville
Owned by: Sandre Sanderson
The wooden beams on this 5th Century home are painted maroon. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Allie Cissor | Housekeeper | 38 | Female | Human | She is an adult human with amber eyes, scruffy strawberry hair, and light brown skin. |
Alvredus Westbrook the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, very short brown hair, and medium brown skin. |
Donald Cissor the 2nd | 7 | Male | Human | He is a human child with hazel eyes, short black hair, and dark brown skin. | |
Ezra Sanderson | Housekeeper | 21 | Male | Human | He is an adult human with amber eyes, dark-brown hair in braids, a full beard, and light brown skin. |
Faith Sanderson | Housekeeper | 26 | Female | Human | She is an adult human with grey eyes, dark-brown hair in a plait, and light brown skin. |
Malcolm Sanderson | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, short curly strawberry hair, and light brown skin. |
Millicent Cissor | 4 | Female | Human | She is a human child with blue eyes, light-brown hair in a plait, and light pink skin. | |
Robinson Prescott the 2nd | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with amber eyes, very short dark-brown hair, and light brown skin. |
Sandre Sanderson | Arch-Druid | 58 | Male | Human | He is an elderly human with grey eyes, grey hair in a plait, a clean shaven face, and light brown skin. |
Warinus Cissor | Druid | 39 | Male | Human | He is an adult human with blue eyes, light-brown hair in a ponytail, a clean shaven face, and light pink skin. |
Family Tree
- Sandre Sanderson nee Buchanan-Sanderson (♂/58)
- Allie Cissor nee Sanderson (♀/38/Sandre's daughter) + Warinus Cissor (♂/39/Sandre's son in-law)
- Donald Cissor the 2nd (♂/7/Sandre's grandson)
- Millicent Cissor (♀/4/Sandre's granddaughter)
- Faith Sanderson (♀/26/Sandre's daughter)
- Ezra Sanderson (♂/21/Sandre's son)
Items for sale
At this location, items are priced between 96% and 103% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 520 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |