Sheyerit

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.

Personality Traits: Impatient, Responsible.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Cleala's Arcane Apothecary

Settlement: Port Stainden

Mother: Dela (Deceased)

Father: Fiekol Cleenpup (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
8 12 10 8 7 10
-1 +1 -1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Medicine +1, Perception +1

Abilities:

  • Hold Breath. Sheyerit can hold their breath for up to 30 minutes at a time.
  • Bite. Sheyerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
  • Wild Shape. Sheyerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sheyerit is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 7 sp 4 cp Money Pouch Sheyerit's money pouch. It has 6 sp and 14 cp in it. ⅜ lb.
1 Old pipe A filthy old clay pipe.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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