Dreereep

Male Otterfolk Noble

He is an adult otterfolk with one grey eye (his left is covered by an eye-patch) and dark brown fur with grey stripes.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Rean's Manor

Settlement: Port Stainden

Mother: Lleen (Deceased)

Father: Dreyerup Dremapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 10 9 9
-2 +2

ACHPPassive
Perception
Speed
12 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Dreereep can hold their breath for up to 30 minutes at a time.
  • Bite. Dreereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 128 gp 5 sp Amethyst electrum chain bracelet uncommon A short chain of tiny electrum links, with a large amethyst attached.
1 89 gp 1 sp Amethyst encrusted shoulder clasp common An elaborate silver shoulder clasp, with 7 small amethyst stones inset.
1 2 cp Flask or tankard common 1 lb.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 15 gp Longsword common A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 150 gp Mithral ear ring common A plain mithral hoop earring.
1 13 gp 9 sp 9 cp Money Pouch common Dreereep's money pouch. It has 11 gp, 28 sp and 19 cp in it. 1¼ lbs.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 100 gp Quick-wind mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board has a crank which when wound for 6 seconds (1 turn) powers the mistars board for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.

Download as Fantasy Grounds NPC

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