Rean
Female Otterfolk Noble
She is an adult otterfolk with black eyes and dark brown fur with light brown patches.
Personality Traits: Optimistic, Personable, Responsible.
Alignment: neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Rean's Manor
Settlement: Port Stainden
Spouse: Pulukol
Mother: Lleen (Deceased)
Father: Dreyerup Dremapup (Deceased)
Children
- Dreyerup - age 19 ♂
- Jeyetee - age 14 ♀
- Doore - age 12 ♀
- Joona - age 10 ♀
- Reemeek - age 10 ♂
- Jemeek - age 4 ♂
- Prulun - age 4 ♀
Siblings
- Foomeek - age 36 ♂
- Jeere - age 36 ♀
- Roomeep - age 31 ♂
- When Curry - age 28 ♀
- Rherup - age 27 ♂
- Dreereep - age 20 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 10 | 7 | 8 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Rean can hold their breath for up to 30 minutes at a time.
- Bite. Rean can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a frog. | ||
| 2 | 64 gp 3 sp | Elaborate Quartz broach | uncommon | An elaborate silver broach, with a 5 large quartz gems inset. | |
| 1 | 15 gp 4 sp 4 cp | Money Pouch | common | Rean's money pouch. It has 13 gp, 23 sp and 14 cp in it. | 1 lb. |
| 1 | 115 gp | Peridot gold gorget | uncommon | A heavy gorget made of gold, studded with a medium peridot. | |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Pulukol" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |