Fliema

Female Otterfolk Noble

She is an adult otterfolk with grey eyes and grey fur with brown stripes.

Personality Traits: Irritable, Jovial, Optimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Drulurit's Manor

Settlement: Port Stainden

Spouse: Dreameep

Mother: Plela (Deceased)

Father: Thrulureep Rienpup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 8 11 7 8
-2 -1 -1 -1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +1

Abilities:

  • Hold Breath. Fliema can hold their breath for up to 30 minutes at a time.
  • Bite. Fliema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Brotherhood" common The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
3 Button common A loose yellow button.
1 58 gp Diamond broach uncommon A electrum broach, with a small diamond inset.
1 62 gp 6 sp 8 cp Elaborate Amethyst broach common An elaborate pewter broach, with a 5 small amethyst gems inset.
1 600 gp Magitech lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has an enchantment that moves the clockwork magically on command. If you say the command words "lamp on," the device will be magically powered for 1 hour, or until you say "lamp off." This property cannot be used again until after a long rest.
1 12 gp 7 sp 8 cp Money Pouch common Fliema's money pouch. It has 12 gp, 5 sp and 28 cp in it. ⅞ lb.
1 60 gp Platinum ear studs common A pair of platinum ear-studs.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Smooth Stone common A tumbled smooth stone with "Dreameep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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