Turbertus Low-Elder

Male Human Adventurer

He is an adult human with amber eyes, auburn hair in a plait, a clean shaven face, and medium brown skin.

Personality Traits: Unperturbed, Downbeat, Evasive.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Blackville

Mother: Winifred Low-Elder

Father: Theobald Low-Elder

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 9 11 11
-2

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Action Surge. Once per day, Turbertus can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 19 gp Amethyst silver gorget A heavy gorget made of silver, studded with a small amethyst.
1 Broken arrow A broken arrow, missing its tip.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 1 cp Money Pouch Turbertus' money pouch. It has 20 sp and 1 cp in it. ⁷⁄₁₆ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 3 sp Silver ear ring A plain silver hoop earring.
2 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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