Pearl Jenkins-Paul

Female Tiefling Adventurer

She is an adult tiefling with white eyes (the right of which is glass), short dyed strawberry hair, and red skin. She has curled horns.

Personality Traits: Tolerant.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 760 AC (Age 40)

Orientation: Homosexual

Home: None

Settlement: Blackville

Mother: Ora Jenkins-Paul (Deceased)

Father: Hector Jenkins-Paul (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 9 10 11 9 11

ACHPPassive
Perception
Speed
13 20 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +2, Athletics +2

Abilities:

  • Hellish Resistance. Pearl has resistance to fire damage.
  • Action Surge. Once per day, Pearl can take an additional action on their turn.
  • Infernal Legacy. Pearl knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 8 gp "Island Hopping" (Dog-eared) By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 4 gp 7 sp Money Pouch Pearl's money pouch. It has 3 gp and 17 sp in it. ⅜ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 1 cp Sling bullet 1½ lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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