Osmer Newtook-Jenkins

Male Longfoot Housekeeper

He is an adult longfoot with grey eyes, long curly dyed auburn hair, bushy sideburns, and light brown skin.

Personality Traits: Secretive, Mean, Optimistic.

Alignment: neutral.

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Newtook-Jenkins' Grocers and Sundries

Settlement: Amandham

Mother: Nelly Newtook-Jenkins

Father: Nicholaus Newtook-Jenkins

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 11 8 12
-2 +1 -1 +1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Osmer rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Osmer has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Osmer can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 20 gp "Poisons and Antidotes" By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "Traditional Otterfolk Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional otterfolk bard songs. It contains the original otterese and common translations.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp 9 sp 9 cp Money Pouch Osmer's money pouch. It has 2 gp, 8 sp and 19 cp in it. ⅝ lb.
1 2 cp Soap
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.

Download as Fantasy Grounds NPC

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