Cedivarus Clodhouse
Male Longfoot Housekeeper
He is an adult longfoot with grey eyes, a bald head, bushy sideburns, and olive skin.
Personality Traits: Impatient, Evasive.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 757 AC (Age 44)
Orientation: Hetrosexual
Home: Clodhouse's Manor
Settlement: Paladville (immigrated from Amandham)
Spouse: Marantisda Clodhouse
Mother: Grimanna Clodhouse (Deceased)
Father: Haidbad Clodhouse (Deceased)
Children
- Lobeliloima Clodhouse - age 22 ♀
- Isumbrargo Clodhouse - age 9 ♂
- Berthanda Clodhouse - age 4 ♀
- Semolivia Clodhouse - age 1 ♀
Siblings
- Folca Clodhouse - age 66 ♂
- Doctor Rudogo Fulton-Clodhouse - age 63 ♂
- Rowaks Frank-Hubbard - age 61 ♀
- Bellala Hubbard - age 57 ♀
- Sigismbo Flelapup-Clodhouse - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 10 | 13 | 10 | 13 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3
Abilities:
- Lucky. When Cedivarus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Cedivarus has advantage on saving throws against being frightened.
- Halfling Nimbleness. Cedivarus can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Marantisda" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 4 sp 3 cp | Money Pouch | Cedivarus' money pouch. It has 2 sp and 23 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |