Erumbin Henderson
Male Longfoot Hunter
He is an adult longfoot with hazel eyes, balding brown hair, bushy sideburns, and dark brown skin.
Personality Traits: Tense, Optimistic, Responsible.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 755 AC (Age 46)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Amandham
Spouse: Lobetha Henderson
Mother: Daisy Hinkle-Henderson
Father: Hendaed Hinkle-Henderson (Deceased)
Children
- Melilra Hinkle-Beach - age 20 ♀
- Sibilla Henderson - age 19 ♀
- Diamia Henderson - age 16 ♀
- Olfasngo Henderson - age 6 ♂
- Priscla Henderson - age 4 ♀
- Bingar Henderson - age 2 ♂
Siblings
- Willard Bush-Henderson - age 62 ♂
- Odwiligol Henderson - age 48 ♂
- Eglanla Hubbard - age 41 ♀
- Lily Alexander - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 7 | 8 | 8 | 11 | 12 |
| -1 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 5 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Dart. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Lucky. When Erumbin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Erumbin has advantage on saving throws against being frightened.
- Halfling Nimbleness. Erumbin can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Button | A loose yellow button. | ||
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lobetha" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 2 | Love Letter |
A love letter, written in Common, addressed to 'Erumbin', and signed by 'Lobetha'. It is rather cryptic. |
||
| 1 | 9 sp 9 cp | Money Pouch | Erumbin's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |