Diamaia Clodhouse

Female Longfoot Poacher

She is an elderly longfoot with brown eyes, long styled grey hair, and medium brown skin.

Personality Traits: Candid, Pessimistic, Tolerant.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 714 AC (Age 86)

Orientation: Hetrosexual

Home: None

Settlement: Failsleigh (immigrated from Amandham)

Mother: Willie Clodhouse (Deceased)

Father: Conrago Clodhouse (Deceased)

Guardian: Esther Bear (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 8 10 10 10
-2 +1 -1

ACHPPassive
Perception
Speed
12 14 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Perception +2

Abilities:

  • Lucky. When Diamaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Diamaia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Diamaia can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Diamaia can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Diamaia knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Diamaia stitched in one corner.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 5 sp 4 cp Money Pouch Diamaia's money pouch. It has 2 gp, 15 sp and 4 cp in it. ⁷⁄₁₆ lb.
1 5 cp Pole (10-foot) 7 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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