Herman Myer

Male Human Veteran Adventurer

He is an adult human with hazel eyes, a shaved head, a petite handlebar moustache, and dark brown skin.

Personality Traits: Tired, Tolerant.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Milnridge

Mother: Dorcas Myer the 2nd

Father: Redvers Myer the 2nd (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 11 10 10 12 11
+1 +1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Intimidation +3

Abilities:

  • Action Surge. Once per day, Herman can take an additional action on their turn.
  • Multiattack. Herman attacks twice.

Spoken Languages: Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp 8 sp 2 cp Money Pouch Herman's money pouch. It has 5 gp, 6 sp and 22 cp in it. ⅝ lb.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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