Wilfred Ewing

Male Human Poacher

He is an elderly human with hazel eyes, balding grey hair, a full beard, and black skin.

Personality Traits: Patient, Downbeat, Mean.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 739 AC (Age 61)

Orientation: Bisexual

Home: None

Settlement: Milnridge

Spouse: Rosa Ewing (Deceased)

Mother: Ruth Ewing the 2nd (Deceased)

Father: Hyman Ewing (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 11 12 8 11 11
-2 +1 -1

ACHPPassive
Perception
Speed
11 18 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +1, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Wilfred can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Wilfred knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Chewed gum A piece of chewed gum.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rosa" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 4 gp 8 sp 4 cp Money Pouch Wilfred's money pouch. It has 3 gp, 18 sp and 4 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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