Aladi Farebody-Cramer

Male Halfling Noble

He is an adult halfling with green eyes, short white and grey streaked hair in a side parting, bushy sideburns, and pale white skin.

Personality Traits: Altruistic, Tolerant, Serious.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Cramer's Manor

Settlement: Olloton

Spouse: Belbba Farebody-Cramer

Mother: Donnana Cramer

Father: Gorbulo Cramer

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 11 10 13 9
+1 +2 +1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral evil

Size: Small

Actions:

  • Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Aladi rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Aladi has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Aladi can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 60 gp A solid platinum arm ring common A chorded platinum band, worn around the upper arm.
1 100 gp 9 sp Elaborate Peridot broach uncommon An elaborate gilded copper broach, with a 4 small peridot gems inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Belbba" engraved on the inside.
1 20 gp Holy Symbol (Vastra) common A holy symbol in the shape of a coin.
1 Love Letter common A love letter, written in Halfling, addressed to 'Aladi', and signed by 'Belbba'. It is rather humorous.
1 600 gp Magitech lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has an enchantment that moves the clockwork magically on command. If you say the command words "lamp on," the device will be magically powered for 1 hour, or until you say "lamp off." This property cannot be used again until after a long rest.
1 10 gp Maul common A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 11 gp 9 sp 6 cp Money Pouch common Aladi's money pouch. It has 9 gp, 28 sp and 16 cp in it. 1 lbs.
1 103 gp 2 sp Pair of Tourmaline encrusted shoulder clasps common An pair of elaborate silver shoulder clasps, with 8 small tourmaline stones between them.
1 Picture of a landscape common A printed image made using a Mirror of Frozen Image. It depicts a landscape.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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