Aladi Farebody-Cramer
Male Halfling Noble
He is an adult halfling with green eyes, short white and grey streaked hair in a side parting, bushy sideburns, and pale white skin.
Personality Traits: Altruistic, Tolerant, Serious.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Cramer's Manor
Settlement: Olloton
Spouse: Belbba Farebody-Cramer
Mother: Donnana Cramer
Father: Gorbulo Cramer
Children
- Fatim Farebody-Cramer - age 0 ♀
Siblings
- Carada Horngardner - age 53 ♀
- Wiliill Cramer - age 46 ♂
- Savanly Cramer - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 11 | 10 | 13 | 9 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Aladi rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Aladi has advantage on saving throws against being frightened.
- Halfling Nimbleness. Aladi can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 100 gp 9 sp | Elaborate Peridot broach | uncommon | An elaborate gilded copper broach, with a 4 small peridot gems inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Belbba" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Vastra) | common | A holy symbol in the shape of a coin. | |
| 1 | Love Letter | common |
A love letter, written in Halfling, addressed to 'Aladi', and signed by 'Belbba'. It is rather humorous. |
||
| 1 | 600 gp | Magitech lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has an enchantment that moves the clockwork magically on command. If you say the command words "lamp on," the device will be magically powered for 1 hour, or until you say "lamp off." This property cannot be used again until after a long rest. |
|
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 11 gp 9 sp 6 cp | Money Pouch | common | Aladi's money pouch. It has 9 gp, 28 sp and 16 cp in it. | 1 lbs. |
| 1 | 103 gp 2 sp | Pair of Tourmaline encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 8 small tourmaline stones between them. | |
| 1 | Picture of a landscape | common | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |