Georgianna Schaffer

Female Human Housekeeper

She is an adult human with amber eyes, scruffy auburn hair, and medium brown skin.

Personality Traits: Unperturbed, Serious, Downbeat.

Alignment: neutral.

Born: 753 AC (Age 47)

Orientation: Bisexual

Home: Walterus' Best Pastry Shop

Settlement: Eastinghall

Mother: Dorcas Schaffer (Deceased)

Father: Lagot Schaffer (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 8 11 11 12 8
-1 +1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 4 - The New World" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats.
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 3 sp 9 cp Money Pouch Georgianna's money pouch. It has 2 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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