Georgina Gorham

Female Human

She is an elderly human with blue eyes, short curly dyed strawberry hair, and light pink skin.

Personality Traits: Kind, Tolerant.

Alignment: neutral good.

Born: 748 AC (Age 52)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Eastinghall

Spouse: Cyril Gorham

Mother: Lizzie Teler (Deceased)

Father: Ephraim Teler (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 8 10 10 8 11
-1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 Doodles common Some scribblings on a small scrap of paper.
1 6 cp Ginger common A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cyril" engraved on the inside.
1 2 gp 1 sp 3 cp Money Pouch common Georgina's money pouch. It has 1 gp, 11 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 25 gp 7 sp Quartz necklace uncommon A silver necklace, with a very large quartz gem hanging from it.
1 Negotiable Sands of heavy fortune uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.
1 2 cp Soap common
1 3 sp Watering Can common A metal watering can with a long spout.

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