Yavanari Lorotth

Female Elven Housekeeper

She is an adult elf with grey eyes (behind a pair of spectacles), long tied back auburn hair, and golden skin.

Personality Traits: Daring, Serious, Pessimistic.

Alignment: neutral.

Born: 275 AC (Age 525)

Orientation: Bisexual

Home: Siilra's Local Saddlers and Harness-Makers

Settlement: Mornmiren

Spouse: Enethodis Nightclorae

Mother: Indalan Lorotth (Deceased)

Father: Amroos Finaal Nyntyarr (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 15 9 13 10 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Insight +3

Abilities:

  • Fey Ancestry. Yavanari has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Enethodis" engraved on the inside.
1 Handkerchief A small square of cloth with Yavanari stitched in one corner.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 4 cp Money Pouch Yavanari's money pouch. It has 1 gp, 8 sp and 24 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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