Bowmdo Joy
Male Halfling Housekeeper
He is an adult halfling with green eyes (behind a pair of spectacles), short curly dyed green hair, bushy sideburns, and light brown skin.
Personality Traits: Shy, Optimistic, Mean.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Joy's Furriers
Settlement: Habaton
Mother: Hildne Joy
Father: Faraho Joy
Siblings
Half-Siblings (Mother's Side)
- Lothond Tovy - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 9 | 11 | 12 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Bowmdo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bowmdo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bowmdo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 2 sp 6 cp | Money Pouch | common | Bowmdo's money pouch. It has 12 sp and 6 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |