Hildne Joy
Female Halfling Furrier
She is an adult halfling with hazel eyes, short curly dyed dark-brown hair, and medium brown skin.
Personality Traits: Personable.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 738 AC (Age 63)
Orientation: Hetrosexual
Home: Joy's Furriers
Settlement: Habaton
Spouse: Faraho Joy
Mother: Pamphillla Tovy-Derr
Father: Bladuan Derr (Deceased)
Children
- Lothond Tovy - age 32 ♂
- Bowmdo Joy - age 21 ♂
Siblings
- Rudol Derr - age 67 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 9 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Hildne rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hildne has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hildne can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Joy's Furriers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Faraho" engraved on the inside. | |
| 1 | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 5 sp 4 cp | Money Pouch | Hildne's money pouch. It has 4 sp and 14 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Rusty nail | A rusty old nail. |