Nauguith Dugshole

Male Dwarven Arch-Druid's Apprentice

He is an adolescent dwarf with brown eyes, a shaved head, a full beard tied in two braids, and medium brown skin.

Personality Traits: Patient, Secretive, Downbeat.

Alignment: neutral.

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: Son of Freradur's Apothecary

Settlement: Mines of Kiórói

Mother: Narurin Dugshole

Father: Gimlóin Dugshole

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
12 10 14 12 10 10
+1 +2 +1

ACHPPassive
Perception
Speed
12 22 11 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Medicine +3, Perception +3

Abilities:

  • Dwarven Resilience. Nauguith has advantage on saving throws against poison, and they have resistance against poison damage.
  • Wild Shape. Nauguith can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nauguith is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 28 gp 5 sp Garnet dangle earrings A pair of electrum earrings, with small garnet stones hanging.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 3 sp 9 cp Money Pouch Nauguith's money pouch. It has 13 sp and 9 cp in it. ⁷⁄₁₆ lb.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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