Son of Freradur's Apothecary
37 year old Dwarf construction, medium sized
Location: Mines of Kiórói
Owned by: Mahóni son of Freradur
A stone walled house with a slate roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dáinni Forgebeard | Arch-Druid's Apprentice | 27 | Female | Dwarf | She is an adolescent dwarf with hazel eyes, long tied back black hair, a full beard tied in a plat, and black skin. |
Fldin Eagermine | Arch-Druid's Apprentice | 41 | Male | Dwarf | He is an adolescent dwarf with blue eyes, scruffy white hair, a full beard tied in a plat, and light brown skin. |
Glwin Bronzehammer | Arch-Druid's Apprentice | 34 | Female | Dwarf | She is an adolescent dwarf with amber eyes, short strawberry hair, a big bushy beard, and light brown skin. |
Kiurin Copperquench | Housekeeper | 114 | Female | Dwarf | She is an adult dwarf with grey eyes (behind a pair of spectacles), dyed red hair in a mohawk, a big bushy beard, and light pink skin. |
Mahóni son of Freradur | Arch-Druid | 141 | Male | Dwarf | He is an adult dwarf with grey eyes, short curly strawberry hair, a full beard tied in two braids, and olive skin. |
Nauguith Dugshole | Arch-Druid's Apprentice | 31 | Male | Dwarf | He is an adolescent dwarf with brown eyes, a shaved head, a full beard tied in two braids, and medium brown skin. |
Orerin son of Mahóni | 4 | Male | Dwarf | He is a dwarf child with amber eyes, short strawberry hair in a side parting, and olive skin. |
Family Tree
- Mahóni son of Freradur (♂/141) + Kiurin Copperquench (♀/114/Mahóni's wife)
- Orerin son of Mahóni (♂/4/Mahóni's son)
Items for sale
At this location, items are priced between 90% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 1,800 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 300 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 350 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 420 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |