Galadrim the First
Male Elven Arch-Druid
He is an elderly elf with brown eyes, very short grey hair, a clean shaven face, and purple skin.
Personality Traits: Downbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 250 AC (Age 551)
Orientation: Hetrosexual
Home: Galadrim's Apothecary
Settlement: Thieril
Spouse: Elenrda Crincrev
Mother: Elberethdis (Deceased)
Father: Findiim (Deceased)
Children
- Constable Indisal Crincrev the First - age 165 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 11 | 8 | 12 |
| -2 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 36 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3, Religion +2
Abilities:
- Fey Ancestry. Galadrim has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Galadrim can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Galadrim is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a frog. | ||
| 1 | Door Key | The key to Galadrim's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elenrda" engraved on the inside. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 7 sp 7 cp | Money Pouch | Galadrim's money pouch. It has 7 sp and 7 cp in it. | ¼ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Signet ring | ||
| 1 | 2 gp | Thin gold ear ring | A thin hoop of gold wire, worn as an earring. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |