Galadrim's Apothecary
416 year old Elf construction, medium sized
Location: Thieril
Owned by: Galadrim the First
A half-timbered house with a slate tile roof. A bowl containing oranges sits on a table. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Constable Indisal Crincrev the First | Watchwoman | 165 | Female | Elf | She is an adult elf with blue eyes, short light-brown and grey streaked hair, and golden skin. |
Eldal | Arch-Druid's Apprentice | 38 | Male | Elf | He is an adolescent elf with grey eyes, dyed auburn hair in braids, and pale white skin. |
Elenrda Crincrev | Housekeeper | 526 | Female | Elf | She is an adult elf with hazel eyes, long styled light-brown hair, and medium brown skin. |
Emeldnna | Arch-Druid's Apprentice | 62 | Female | Elf | She is an adolescent elf with grey eyes, long flowing light-brown hair, and light brown skin. |
Galadrim the First | Arch-Druid | 551 | Male | Elf | He is an elderly elf with brown eyes, very short grey hair, a clean shaven face, and purple skin. |
Galmo the Second | 10 | Male | Elf | He is an elf child with green eyes, short light-brown hair, and grey skin. | |
Saeras the First | Housekeeper | 176 | Male | Elf | He is an adult elf with green eyes, a light-brown quiff, and grey skin. |
Voroos | 9 | Male | Elf | He is an elf child with grey eyes, very short strawberry hair, and golden skin. |
Family Tree
- Galadrim the First (♂/551) + Elenrda Crincrev (♀/526/Galadrim's wife)
- Constable Indisal Crincrev the First (♀/165/Galadrim's daughter) + Saeras the First (♂/176/Galadrim's son in-law)
- Galmo the Second (♂/10/Galadrim's grandson)
- Voroos (♂/9/Galadrim's grandson)
Items for sale
At this location, items are priced between 85% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 83 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 3,000 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
5 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |