Abraham Mate

Male Human Druid

He is an adult human with hazel eyes, short curly brown hair, a full beard, and medium brown skin.

Personality Traits: Tired.

Alignment: neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Fulke's Mysterious Apothecary

Settlement: Dinningbury

Spouse: Ella Mate

Mother: Dinah Mate (Deceased)

Father: Fulke Mate

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 7 10 11 11
+1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Wild Shape. Abraham can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Abraham is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Ella" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 1 gp 3 cp Money Pouch Abraham's money pouch. It has 8 sp and 23 cp in it. ⅝ lb.
1 21 gp 9 sp 5 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate silver shoulder clasps, with 15 small quartz stones between them.
1 Picture of a cat A printed image made using a Mirror of Frozen Image. It depicts a cat.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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