Yitkarr
Female Orcish Hunter
She is an adult orc with grey eyes, short curly dyed black hair, and medium green skin.
Personality Traits: Dull.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Hunters
Settlement: Largreg's Rest
Spouse: Tinoggle Junior
Mother: Fergtut Junior (Deceased)
Father: Reghant Junior (Deceased)
Children
- Ogglemar Junior - age 0 ♂
Siblings
- Valort Junior - age 26 ♂
- Volser - age 23 ♂
- Karderg - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 10 | 11 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +1, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Yitkarr is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Yitkarr can't use this feature again until you finish a long rest.
- Savage Attacks. When Yitkarr scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 2 | 14 gp 1 sp | Jade broach | A silver broach, with a small jade inset. | |
| 1 | 9 sp 9 cp | Money Pouch | Yitkarr's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Old pipe | A filthy old clay pipe. |