Narnlurg
Female Orcish Bandit
She is an elderly orc with grey eyes, long flowing silver hair, and medium green skin.
Personality Traits: Irritable, Daring.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Camp Digort (immigrated from Largreg's Rest)
Spouse: Norgblurg Junior (Deceased)
Mother: Serpar (Deceased)
Father: Fergstup (Deceased)
Children
- Serpar Junior - age 21 ♀
- Rurtkill - age 11 ♀
Siblings
- Starntin Junior - age 38 ♂
- Parlutt - age 34 ♀
- Pitfarg - age 30 ♂
- Agrhpar - age 28 ♀
- Rogmar - age 24 ♂
- Marhak - age 22 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 11 | 9 | 8 | 11 | 9 |
-1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 16 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Perception +1, Stealth +2
Abilities:
- Relentless Endurance. When Narnlurg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Narnlurg can't use this feature again until you finish a long rest.
- Savage Attacks. When Narnlurg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Narnlurg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Narnlurg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp 4 sp 9 cp | Money Pouch | Narnlurg's money pouch. It has 1 gp, 12 sp and 29 cp in it. | ⅞ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |