Geetkor Junior

Female Human Bandit

She is an adult human with brown eyes, long flowing black hair, and dark brown skin.

Personality Traits: Oblivious, Patient, Pessimistic.

Alignment: chaotic evil.

She is a follower of Kalis. (CE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Camp Kunkun

Mother: Gloortun Junior

Father: Arnold Atkinson (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 9 8 12 11
-1 +1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: chaotic evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Geetkor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Geetkor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 3 - The World of Tomorrow" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp Mirror, steel ½ lb.
1 3 gp 2 sp 9 cp Money Pouch Geetkor's money pouch. It has 1 gp, 20 sp and 29 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback