Curuin Salgaon Hornhouse-Dughead

Male Elven Veteran Ranger

He is an adult elf with grey eyes, dyed red hair in a ponytail, a clean shaven face, and light pink skin.

Personality Traits: Oblivious, Personable, Daring.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 551 AC (Age 249)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: Elebnna (immigrated from Inglolmo)

Mother: Rindanel Rindrda Vyshaadryl (Deceased)

Father: Mablungan Egliuil Hornhouse-Dughead (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 12 11 10 12
+1 +1 +1

ACHPPassive
Perception
Speed
14 44 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3, Insight +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Curuin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Curuin attacks twice.
  • Spellcasting. Curuin Salgaon is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "A genealogical history of the high-elves" By Lóhal, daughter of Tharóin

A detailed genealogy of the high-elven nobility dating back to the founding of Ataland.
5 lbs.
1 8 gp "Spellships: 3 - The World of Tomorrow" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
14 5 cp Arrow 1 lb.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 Handkerchief A small square of cloth with Curuin stitched in one corner.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 2 gp 4 sp 9 cp Money Pouch Curuin's money pouch. It has 1 gp, 12 sp and 29 cp in it. ⅞ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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