Fargbat
Male Orcish Hunter
He is an adult orc with black eyes, scruffy dyed auburn hair, stubble, and brown skin.
Personality Traits: Downbeat, Kind.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Ebsug
Spouse: Pitgloor
Mother: Voltav Junior
Father: Digforg (Deceased)
Siblings
- Lieutenant Huneb Junior - age 23 ♀
- Betbet Junior - age 22 ♂
- Gloorkim - age 19 ♀
- Hunger - age 17 ♀
- Dorderg - age 11 ♂
- Dergvol - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 9 | 10 | 11 | 10 | 12 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +3, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Fargbat is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Fargbat can't use this feature again until you finish a long rest.
- Savage Attacks. When Fargbat scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Fargbat's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 5 cp | Polished wood necklace | A string of large polished wooden beads. | |
| 1 | 18 gp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 4 medium quartz stones inset. |