Everard Teyntur
Male Human Arch-Druid
He is an adult human with amber eyes, a red quiff, a pencil moustache, and light brown skin.
Personality Traits: Lost Faith, Kind, Shy.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Everard's Apothecary
Settlement: Birtdon
Spouse: Nancy Teyntur
Mother: Tillie Teyntur (Deceased)
Father: Watkin Teyntur (Deceased)
Children
- Percival Teyntur - age 9 ♂
Siblings
- Willis Teyntur - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 13 | 8 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +2, Insight +4
Abilities:
- Wild Shape. Everard can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Everard is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | Door Key | The key to Everard's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nancy" engraved on the inside. | |
| 2 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 9 sp 4 cp | Money Pouch | Everard's money pouch. It has 28 sp and 14 cp in it. | ⅞ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |